Commander Deck Building Template

Just find one you like and you can take ideas from their decks and how they play. The other possibility is that seeing your opponent’s deck may give you ideas for a deck that can counter that exact strategy. Whatever your opinion about netdecking may be, we can all agree it’s good to be prepared when building a deck. Draftsim actually has its own deck database where we upload decklists. We also cover decklists and go over strategies, alternative builds, and more on the blog. After putting together a deck that feels right to you, it’s important to playtest it before committing to it.

Select Your Commander

This makes it more in line with traditional power level guides. It may be preferred by people who did not like the x-axis of the original model or who found that graphic too busy or dense. Trying to win and trying to prevent others from winning are two fundamental drivers in the game.

Spoiler alert for a several-years-old video I suppose, sorry. He's also got KroxaKroxa and FelisaFelisa, but yeah, when this guy’s wielding Rakdos decks, I cower in fear, cuz he’s pretty dang good with them. Dana, our resident hipster, has been playing Reki the History of Kamigawa for years, and has even fully foiled out his deck, so it’s quite dazzling when his endless supply of legends crushes you underfoot. Honestly, it’s more like a mono-green storm list, watch out for this one. Everyone has a favorite or signature deck, the thing they’re most well-known for. Like Kaiba with Blue-Eyes White Dragon and Yugi with Dark Magician, one of the coolest things about Commander is that it gives each of us the chance to express ourselves with a specific style, archetype, or unique legend.

It can then still serve as a resource for learning more constructive behaviors yourself (e.g. what to ask, how to diversify you deck suite, what words to use to describe them, how to navigate mismatches in expectations). Then you have at least done what you can do to make the situation better. And forcing others to digest your preferred guide might not be that much different from forcing them to play EDH in your preferred way.

With a chain of graveyard-filling triggers and a wall of Krakens, this deck’ll take over a board in no time. Angelo Guerrera, AKA the Jesguy, is a fabulous writer for EDHREC and a truly good-natured soul. His pride and joy is an Innistrad cube that has been very carefully pieced together over the years, but in EDH, what does the Jesguy play?

This one could easily be an include, and I honestly believe that in a lower budget Alesha deck I'd certainly add the Mentor. It simply just wasn't a card I ended up playing when I had the option to and I often felt that card advantage was not the issue in the deck, but rather that win conditions and mana were more important. Again, by all means this is an amazing card and I'd definitely include it in most Alesha decks, just not this one. There has always been this rigid desire amongst players to have one shared system that is going to solve all of their problems, but that is just an unrealistic dream scenario. Also, that whole intent is doomed to fail here as you're trying to fix a social challenge with a mechanical solution.

Ryan, meanwhile, rocks a Child of Alara lands deck, a five-color Landfall extravaganza with 68 lands and even an Ad NauseamAd Nauseam in the mainboard. Dangerous stuff from both the Cookout guys, playing against them is a real whirlwind adventure. I thought her signature deck would be Skrelv, Defector MiteSkrelv, Defector Mite, cuz she has a Skrelv tattoo, but actually, her favorite deck to play is Grist, the Hunger Tide (no list available)! Alec hosts the Faerie Conclave podcast, a very pleasant deck tech interview series (which I’ve been on, plug plug) and if you’ve played against him, you’ve probably seen his Satoru Ninja Demons deck. Demons can be expensive, but cheating them into play with Ninjutsu makes them a lot more wicked.

A neutral description of the format

EDH Deck Ideas for Every Playstyle

You will need to set a funds earlier than commander deck selecting a starter deck. This may assist gamers slim down their decisions and keep away from overspending. Gamers must also understand that they might must buy extra playing cards sooner or later to enhance their deck. By setting a funds and understanding the elements that have an effect on the worth of starter decks, gamers could make an knowledgeable resolution about which deck to buy. Aggressive playstyles concentrate on rapidly overwhelming the opponent with highly effective creatures and spells. This may be an efficient technique if the participant can persistently draw the playing cards they should execute their plan.

I personally don't believe this is feasible for our context. Like many others in the community I think using power level numbers to align expectations in a pregame talk is not useful (unless everyone at the table knows and uses the same system). After first sharing the pre-game alignment guide I started receiving requests from players to make it available on a playmat.

How to apply this guide during a pre-game talk

If you'd like to check out more of the older power level guides, this article by Bryan Smith provides a good overview. I just always thought that the turn operationalization made by the Command Zone crew was odd. For some reason some of the power levels share a turn and some don't. And by placing all games between turns 1 and 12 at 7-10, 60% of the scale is reserved to describe various kinds of jank.

And the power level tool becomes a means to make it easier for players to share and align on their subjective expectations of the game. At least enough for them to commit to that game experience upfront. In that use case it's still valuable that the metrics used are unambiguous, and you still also need to assess your decks to a degree, but it doesn't have to be free of subjective interpretation in my experience. It just has to be clear enough for people to be able to, within a limited amount of time, get into the same ballpark.

Not to mention the Gatewatch and their adventures, the Dominarian Coalition, both old and new Phyrexia, plus a ton of others. Taking my last point to its better-constructed conclusion basically means you end up with Commander. The format’s original idea was to pick one of the original elder dragons and build a whole deck around it.

Then of course there’s Seth, probably better known as Saffron Olive, who’s classically a PanharmoniconPanharmonicon fanboy. Gotta hand it to him too, Saffron’s known for his weird pronunciations of Magic cards, so it’s kind of chef’s kiss that his main EDH deck would be led by a commander called "Fblthp". And CGB, the one in best of one, with his own EDH gameplay called the “Worst Possible Commander Show”. CGB has tons of decks, so it’s hard to choose, but when the subject of favorites comes up, he talks about Chromium the Mutable, an Esper flash control deck with all the classic things we expect from CovertGoBlue gameplay. Lots of "in response" and "on your end step" and "before that resolves!" Gotta love it.